﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace MapLibrary.Players
{
    abstract class Ability : IActivatable
    {
        public bool IsAvailable
        {
            get;
            set;
        }

        public abstract void Update();

        public abstract void Activate(Player p);

        public abstract bool ActivateConditionsSatisfied(Player p);
    }
}
